Sim Racing FOV Guides
These guides explain how sim racing field of view is calculated and what value to enter in each game. Every formula here is the one the FOV Calculator actually runs, read directly from its source, so the numbers on these pages and the numbers the tool outputs always agree.
How to Calculate Sim Racing FOV
The geometry behind sim racing field of view: turn a screen diagonal into width and height, then into the horizontal and vertical angles a racing game asks for.
Single Monitor FOV for Sim Racing
Getting field of view right on one screen: the numbers a typical monitor needs, why they feel too narrow at first, and the compromises worth making.
Triple Monitor FOV for Sim Racing
How triple screen angle changes your field of view, what total width the setup needs, and why a triple rig gives you wide vision without cheating the perspective.
Curved Monitor FOV for Sim Racing
What 800R, 1000R and 1800R actually mean, how curvature changes the field of view your screen occupies, and how much difference it really makes.
FOV Settings for Every Racing Game
What each racing sim actually asks for in its FOV field — degrees, radians, a multiplier or a slider notch — and the exact conversion from your calculated angle.
Pixels Per Degree and How Close You Can Sit
Why sitting closer raises your FOV for free, where pixel density stops you, and how to find the minimum viewing distance your resolution supports.